Sunday, April 28, 2019

Review- Avengers: Endgame


Avengers: Endgame (2019): Written by Christopher Markus and Stephen McFeely, directed by the Russo brothers. Starring: EFFING. EVERYONE. Running Time: 181 minutes. Based on the comics by Stan Lee and Jack Kirby.

Rating: 3.5/4


               What does it all mean? After 22 movies spread out over 11 years and astronomical sums of money both spent and made on the massive, global juggernaut that is the MCU, what is left to us now that Endgame has, well, ended the game? Whatever comes next for Marvel, its competitors, and the whole concept of shared cinematic universes, there will never again be anything quite like the drawn-out experience that has now come to a very specific end. The MCU has inspired devotion and hatred in equal measures of intensity, with the only point of agreement between both sides being that it is something truly impossible to avoid or ignore. But to what end? How deep will these roots reach, and will be good or bad for film-making as an industry?

               I feel wholly inadequate to the task of tackling any of these bigger questions. Set aside the fact that I am neither a rabid fanboy nor a devoted hater of the MCU, it's also way too soon; I still need to digest the movie I just saw.

               Now don't worry, I'm not going to get into spoiler territory. What would be gained anyway by trying to recount the plot? Anyone who cares enough has either already seen the film or knows more or less what will happen; after The Snapture, only the original six Avengers, plus a few extras, are left behind, and they have to find a way to deal with the fallout and figure out a way to respond, if there is one to find. And they proceed to do that, through a runtime that, yes, is extensive, but one that is thoroughly earned by the end.

               Fittingly, the bulk of that time is a devoted send-off to the original six members of the Avengers squad (though Bruce Banner is ultimately left a bit short). Whole sequences- some short, some extensive- center around each of them revisiting or reconsidering key moments from their past, reflecting on how much has changed within and around them. This, in turn, inevitably draws the audience in to a similar level of reflection- a lot has happened to us, too, as we've watched this group battle all manner of magical, powerful, or fantastical being. The characters and actors have changed, and so have we, and the film's awareness and embrace of this is what will make it deeply emotionally satisfying for all of us who've been on this ride from the beginning. This, however, may also make the film too dense and plodding for those who do not feel any emotional connection to the characters; Endgame will convert no haters, that much I feel safe in saying.

               But oh, what a final ride this is, and I can't help but feel a certain bittersweetness in knowing that this original squad will never again assemble, at least not in the same way. The best of the movies will always be there, but at last, there is nothing left to anticipate or build towards. Much like the conclusion of The Last Jedi two years prior, there is, for the first time forever, the sense that the stories and characters from this world are free to go just about anywhere from here. That the possibilities of what could come next truly are endless.

               Now, whether or not Marvel will actually capitalize on that in a satisfying way remains to be seen, but for now, let's enjoy the panoramic spread of all this movie offers up for our viewing pleasure. Endgame seeks to cram in pretty much everything, from the small to the inexorably vast, and in my eyes, it nearly always pulls it off. There are many moments, many shots, many lines of dialogue that will get audiences howling with laughter or cheering with aplomb.

               But what will give the movie real heft, in the end, is its relentless focus on providing moments of closure, or redemption, or whatever was needed for the original cast. I won't delve into the specifics here, but it hardly counts as a spoiler to say beforehand that the biggest resolutions surround Ironman and Captain America, since that is what literally everyone has been predicting forever. I found both to be excellently well-done, each one fitting for the particulars of two cases where the actors and their personas have become synonymous with both their individual characters and the Marvel brand as a whole.

               Beyond those two, though, I think I personally was most moved by the final big moments given to Hawkeye and Black Widow, both of whom have, like Bruce Banner, tended to get rather shortchanged over the years. I feel Jeremy Renner has ended up forgotten far too often- no one was ever tuning in to the MCU to see the latest exploits of Hawkeye, Japanese Yakuza Destroyer- so I was glad this movie gave him a chance to remind viewers that, oh yeah, there's a reason he was nominated for an Oscar for The Hurt Locker. Johansson gets a scene with Steve Rogers early on that allows her, with minimal dialogue, to give us a far better sense of who Black Widow is than an Age of Ultron flashback ever could, and it might have my favorite usage of a peanut butter sandwich yet shown on the big screen.

               The most unexpected and unique treatment may be reserved for Thor, though, and while viewer mileage may vary, I personally loved every second of this, erm, “new and improved” King of Asgard, and the doors left open for him going forward is definitely what excites me the most. Paul Rudd's Ant-Man is also one of the survivors, and his effectiveness in his scenes as very much an audience POV figure is a reminder that he might be one of the most underappreciated of the Avengers crew so far; a post-Snapture reunion with his daughter in the beginning of the film carries Steve Rogers/Tony Stark levels of pathos, but unlike the latter, was something I was entirely not expecting.

               If one character gets the sort of turnaround many were not anticipating, though, it was Nebula. Given that she was originally not supposed to outlive the very first Guardians movie, she's come a very, very long way, and if Guardians 2 wasn't enough to get her a solid fan following, Endgame should do the trick.

               Endgame is a massive, carefully sculpted canvas with a ton of colors, tones, and themes thrown up onto it. It is everything people love and hate about the current blockbuster scene. It is maybe half-a-dozen movies crammed into one, and it is a testament to the dedication of the literal army behind its creation that the whole thing doesn't fly off the rails. But then again, why should that surprise any of us? This whole franchise effort is the work of countless artists and creators over years, all of whom have put immense effort into making us laugh, cheer, and cry. Why discount the end product as worthless pop culture? Endgame, and indeed the entire MCU, is an example of how the best human art can be collective just as often as it is individual, and there ain't nothing wrong with that.

-Noah Franc

Tuesday, April 16, 2019

My Top 5 Favorite Pokemon Games




               When did you first realize you were a Pokemon fanatic? What was your first starter, and how did you know it was the one? Were your first dives into the Pokemon games solitary affairs, in the back of the family car on a long road trip, or group sessions where you and your friends would hunch together in the living room, arguing over which part of the Viridian Forest was most likely to land you that coveted, early-game Pikachu? Nidoqueen, or Nidoking? Hitmonlee, or Hitmonchan? Which stone would you use on the game's lone Evee? Was there really a hidden room in Cerulean Cave with a Togepi inside? How ethical was it to use the MissingNo Cheat to get infinite Master Balls and/or Rare Candy?

               The first Pokemon I ever saw, and where and when it was, is a detail lost to the mists of time; I simply don't remember. One day, sometime around 4th grade, Pokemon was just there, everywhere, all the time. Didn't take long for my first favorites to become clear; Poliwrath, Victreebel, Rhydon, and of course, Porygon. My starter was Squirtle, because Blastoise. Obviously.

               For me, as for most people, the exact nature of how it all started for us is immaterial. Regardless of how we each game to the world of Pokemon, it remains a part of us. And for me, at least, I know it always will be. Individual mileage, of course, varies greatly; with the number of official Pokemon fast approaching 1,000, the old moniker “Gotta Catch 'Em All” is now less the cutesy marketing strategy it once was and more a recipe for psychological breakdown and eventual institutionalization. And with the increasingly wide range in quality between the Gens, which ones you actually like the best will boil down to personal taste. Same for the still-growing variety of side games being built into the games, some of which offer ways to enhance the story, while others...don't.

               No matter how deep you want to get, though, there really is something for everyone here. That's the thing about amazing, detailed, fantasy-filled worlds; the most fun and most compelling of them endure no matter what, always retaining an aura of the special in our minds.  I never stopped loving Pokemon, but circumstances of daily life did lead to me putting an active interest on pause for awhile after I headed off to college. For years, my old copies of Blue, Yellow, and Gold were stuck in boxes with other old stuff, untouched and unused. Then, about 5 years ago, for no particular reason, I decided to grab a used copy of one of the Red/Blue remakes for the Nintendo DS. Just to see if my old world-exploring skills were still sharp. To see if that flame still burned.

               Well, still burning it very much was, because I haven't put the games down since. While I am still jumping back and forth between newer and older games (the 3DS games remain mostly untouched- for now), I've successfully played my way through nearly every set of games for the first five Gens, and am still rolling. And now that I finally have enough experience to directly examine and compare all the games from the Game Boy Color through the DS, it's time to partake in one of my favorite pastimes; making a Best Of list. Here are, looking just at the first three consoles from the original Game Boy Color up through the DS, are my All-Tme Top Five Pokemon Cartridge Games.
  1. Platinum (4th Gen, 3rd Game)


               While Gen 4 was, for me, the start of Pokemon's decline in terms of the quality, creativity, and originally of each new lineup (not to mention its explosion of TOO MANY useless legendaries), the Sinnoh region still offered a big, sprawling map filled with enough variety to make exploring it a lot of fun. It had a genuine haunted house, a snow-filled paradise, and a sprawling mountain range. There was also the mining function that offered a fantastically fun side quest that rewarded patience and repeated effort by allowing players unprecedented access to fossils and stones throughout the game.

               What made Platinum stand out from the other two games of the Gen, though, was its unique ending to the standard Evil Team plot contrivance. While featuring, of course, the standard “battle evil leader + acquire legendary from box cover” sequence, in Platinum, this part if then followed with a dive into the “Shadow Realm,” an otherworldly alternative dimension with its own weird physics. It is one of the most visually engaging and creative sites yet shown in a Pokemon game. Playing it made me feel like I'd stumbled into the sort of secret, hidden, “glitchy” extra rooms we all fantasized about finding in Cerulean Cave or near the S.S. Anne in the original series.
  1. Crystal (2nd Gen, 3rd Game)

               Let's get this out of the way right now- Gen 2 of Pokemon is the best, hands down, no arguments. Yeah. I said it. Come at me, bro.

               For starters, it easily stands alongside Gen 1 in terms of the creativity, wonder, and quality of the Pokemon themselves. Later Gens, even the still-strong Gen 3, were clearly new sets developed and added-on after it was clear Pokemon was turning into an industry unto itself, giving all the later Gens a somewhat artificial feel, while Gen 1 Pokemon were surrounded by a mystical veil of “authenticity.” This same side divide ultimately lumped Gen 2 in with 1 for most fans, for the simple reason that, unlike the later Gens, Gen 2 was at least partially built into the world from the start; Togepi, and later Marill, were introduced in the anime long before the rest of Gen 2 was announced (and the very first episode of the anime features a shot of Ho-oh), and we all had that one friend whose Dad took regular trips to Japan and brought back cards of these strange, new Pokemon that could not be found anywhere else. Erego, when Gold and Silver finally came out and the anime hit up the Johto region, it felt less like a cash-grabbing add-on and more like the fulfillment of a promise that had long been latent within the world.

               This was further enhanced by the fact that the 2nd Gen games were far more involved and comprehensive than Red and Blue. They had actual color variety in the graphics; the Pokemon looked crisp and recognizable, as opposed to some of the....interesting....block images in the original Gen. Plus, it featured both its own new map AND allowed the player to return to Kanto, three canonical years after the original games had taken the world by storm and literally rewired the psyche of an entire generation. Nothing before or since in the Pokemon world can or ever will successfully re-capture or re-create the unique, intensely pleasurable experience had by those of us that had memorized every tree and bush and stone in the original games, only to revisit this world a Gen later and see what had changed, hearing the in-game characters refer to past events in ways that really rewarded the attentive player.

               So why am I picking Crystal over the original Gold/Silver gameset? Simple- in addition to it having all the aforementioned benefits, it was also a huge historical first in the annals of Pokemon gaming: it was the first one to have in-game Pokemon animation for both the battles and the Pokedex.

               True, this animation was extremely limited in scope, given the restrictions of technology at the time, and has been long overshadowed by later Gens in terms of sheer beauty and quality. Nonetheless- the notion of Pokemon actually moving, however briefly, to match their undying battle cries was mind-blowing at the time, and for being so groundbreaking, this game deserves special honors. And even today, it still carries a strong, retrograde charm, especially when added to the other added wrinkles of the Johto storyline.
  1. Black 2/White 2 (5th Gen, 2nd Gameset)

               It's starting with Gen 5 that I really check out of later-day Pokemon, and not just because I'm an old geezer now. Gen 4 was riddled with issues, sure- most notably, a line of astonishingly butt-ugly extra evolutionary forms for Gen 1 Pokemon that did NOT need them- but there was still plenty to like in it, Luxray and Lucario being particular favorites of mine. Gen 5, on the other hand....yikes. I can mostly tolerate the three starters. They're fine, I guess. A viper-style Grass starter slightly makes up for the fact that Arbok has always sucked way more than a giant cobra ever should. Sawk and Throh are legit. Lightning Zebra? I can dig it.

               Pretty much everything else, though? Woof. A Honeycomb Pokemon was offensive enough, but a fucking ICE CREAM CONE? Whatever the hell this is? A literal pile of shit? Even the fossils, typically one of the most rock-solid promises of sheer awesome in any Gen, aren't much to write home about. The Legendaries? More dragons, yawn yawn. It takes EFFORT to make dragons feel passe, but later-day Pokemon has somehow managed to do just that.

               Given the inherent suckiness of nearly the whole Gen, then, it speaks to how incredibly good the storyline and writing of both Gen 5 games are that this Gen not only makes the list, but manages to beat out one of the Gen 2 games. The stories of these games were praised to the sky all around me, which is what finally moved me to pick it up despite my very uncomfortable reservations about the Pokemon themselves. And I am ever-grateful I did. Team Rocket remains an iconic part of the entire Pokemon aesthetic, and deservedly so, but I would argue that Team Plasma takes the prize for being the most interesting and clearly motivated evil team. N is a genuinely great character, one who is understandable in terms of what drives him even as his means get more and more twisted as the game progresses. And that finale, with a massive castle literally rising out of the ground around the Elite Four? Stunning.

               The sequel games, then, took that excellent start and raised the bar even higher by being the first post-Gold/Silver gameset to actually take the foundations of a previous game and build a new story atop them, with a time skip and various alterations to the layout of the world being built in. You start in a wholly different part of the map, an island that was not part of the original games, and explore the original cities (and learn some of the original characters again) in a completely different order, lending it the sort of alternate, exploratory freshness that made Gold/Silver so special.

               Even better? While, yes, you are stuck picking one of the Gen 5 starters, right from the start the wild areas include Gen 1 and 2 Pokemon, with Fire, Water, and Electric types readily available. No being forced to built a solely Gen 5 team until after you beat the Elite Four. Starters aside, you can get away with never using a single other Gen 5 Pokemon for the rest of the game. And no being forced to sweat through the first gym with just Rattatta, a Bird Pokemon, and maybe one Bug. Not this time. This time, you can directly get access to some of the cool guns (MAGMAR! AMPHAROS!) and start building up a varied and dynamic team right from the get-go. It's the sort of launching point I sorely wish every Pokemon game had.
  1. Yellow (1st Gen, 3rd Game)

               It had been years, literally at least a decade and possibly two, before I finally dug out my old Pokemon Yellow cartridge and started a new game; thanks to the fact that they contained no clock like in Gold/Silver/Crystal, the original cartridge games will remain playable as long as AA batteries exist.

               Revisiting Kanto through the lens of the very best of the first generation of games, I was struck by how Yellow remains the lone exception among the games in being, in many ways, a direct companion to the anime. In all the other games, character designs notwithstanding, the games have always existed in a realm of their own, separate from the adventures of Ash, Misty, and Brock. That Yellow is the lone game to even partially bridge this divide gives it a heft and nostalgic force that only gets more potent as time goes on.

               True, you don't play as Ash from the show, and Brock and Misty do not leave their gyms and tag along with you, but Jesse and James sure are present and accounted for, as are a number of smaller, one-of characters of various stripes from the show. Gary/Blue/Douchebag (c'mon- you know you went there as a kid) starts with an Eevee, and the three Gen 1 starters can all be acquired in-game in ways that partially reflect their introductions in the show.

               Most memorable of all, of course, is Pikachu. This is the lone main game where Pikachu, THE de facto symbol of the entire Pokemon world, is your starter, and like in the show it refuses to stay in its Pokeball, instead following you around, which in turn allows you to interact with it and see its reactions to various parts of the game. It's such an incredibly fun gimmick I can't believe it took as many years as it did before that particular feature was repeated in a game.

               It is its utter uniqueness that makes Pokemon Yellow the defining game of Gen 1, and for many Pokemon fans, it is THE definitive Pokemon game, especially for us First Wavers. Shockingly, though, it is not the BEST Pokemon game. That honor goes to....
  1. Heartgold/Soulsilver (2nd Gen remakes)

               Yes, you read that right. I can hear the monocles popping as I write this, but I'm sticking to my guns; with all due respect to Yellow, the absolute best of the pre-3DS Pokemon games are the Gen 4 remakes of the original Gold/Silver/Crystal games.

               Why? Simple. We've already established that Gold/Silver/Crystal were even better than the original games, and exceed most of all the later games, for the simple reason that there was just more- more to see, more to explore, more to do. They were not just sequels, they actively bridged two separate regions; Even Black 2/White 2, though sequels, stayed in the same region; no revisiting Sinnoh, or Hoenn, much less Johto or Kanto. Heartgold and Soulsilver retains this fundamental, dual-region, world-building excellence, but then throw EVEN MORE on top of it all. They are the broadest, deepest, and most expansive out of all the pre 3DS Pokemon games.

               First off, they are gorgeous- Gen 4 in general is the most beautiful out of the first five Gens in terms of the color, designs, and quality of graphics. Yes, even better than Gen 5, which followed it; both the pixelated quality of the battles and a lot of the Pokemon animation struck me as a bit off, a bit too frenetic and unclear. Gen 4 does not have that problem; the lines are smooth and everything flows beautifully, especially in the heat of battle, though I do find it amusing that a number of the big power moves late in the game end up looking like reproduction-destroying crotch shots.

               Getting down into the meat of the narrative, the story is expanded from the original games in really fun and creative ways. In effect, the extra quests in the games amount to a fusion of all the games from the first three Gens, nearly giving you 3 games jammed into one. The Suicune chase from Crystal is included, expanded to include in Johto during the game's second half. Cerulean Cave is back in business, and all the Legendaries from Gen 1 are available to be caught, whereas in the originals they'd seemingly disappeared from the Pokemon world. Even Gen 3 gets its day- Latios and Latias are available to be chased down Dog-style in Kanto, and the island where Cianwood City resides has a whole extra path into the mountains, including a cave where Kyogre, Groudon, and Rayquaza are available if you have access to a trading partner.

               And that whole added trail isn't all that's been added on; a lot of extra stuff is there if you care to find, stuff that, in some cases, actually resolves various threads left wide open by the original games. At the end of that extra trail is the new and improved Safari Zone, the fate of which had only been hinted at before. Silver's efforts to redeem himself have a few moments of resolution, including an aside from Elm's assistant that he eventually returns to New Bark Town to apologize and offer to return the Pokemon he stole. It's a really, really small detail, almost insignificant, but the fact that it's there if you care to find it says worlds about the dedication that went into making this game something truly special.

               There are sidequests like the Battle Frontier, where you can get points and access special tutored moves, but honestly, I found this part too grinding to really be invested. Your mileage may vary on the sporting competition available near Goldenrod, but I personally found the games a fun diversion. Plus, the points you win there had the relevance of offering access to extra Evolution Stones early in the game. The restriction of exactly one Ev Stone per game in the originals was one of their few drawbacks, and given that many of my favorites are Stone evolutions, I was especially happy to see a way around this added.

               My absolute favorite part of the game, though, are the extra Gym Leader battles. In the original games, the only endless repeat battles available were the Elite Four, but even then they were at the same levels. So, really, once that mountain had been climbed, the only other challenge was the insanely difficult fight with Red at Mount Silver.

               In the remakes, though, the Elite Four actually get higher-level Pokemon in the second go-around. It's a one-time-only boost, but it still gives another great challenge and also offers the perfect way to test your Pokemon if you think you're ready to go seek out Red.

               Beyond even that is the ability to, at very specific times and places, run into the Gym Leaders outside their gyms and cities and get their phone numbers. Each Leader then has a set day of the week where they are available for a rematch, which 6 full-strength, Elite-Four level Pokemon. It's a fun expansion that in some cases gives a little more insight into the different personalities of the gym leaders, but also provides a regular way to keep challenging and training your Pokemon even after they get into the upper levels; it used to be that once a Pokemon was above level 60, further strengthening them was a real chore, since there were no options left to get them high amounts of XP in a short period of time. Heartgold/Soulsilver was the first Gen that found a way to fix that problem.

               Beyond all these grand, story-level expansions, though, there are numerous small, technical aspects of these games that make them easier, more streamlined, and more fun to play. Unlimited items get rid of the stress of having to use big items too early. Unlimited phone numbers is also a huge boon; the very strict limit on how many you could save in the originals made it a chore guessing which ones were most important.

               These were also the very first games since Yellow where Pokemon follow you around outside the ball. And not just your starter- any Pokemon first in your party stays outside, meaning that you can literally see and interact with all 493 total available Pokemon in-game. Like I said before, given how cool this function is, I find it astonishing that it took this long post-Yellow for another game to utilize it.

               Taken together, it staggers me how much, in every way that counts, Heartgold and Soulsilver managed to exceed all that came before them and (so far) all that has come since, creating the absolute perfect Pokemon gaming experience, better than any other I've had before or since. Pokemon is an amazing world, full of wonder and possibility, and for my money, there is no other game out there that takes such full advantage of that potential.

-Noah Franc

Sunday, March 31, 2019

Producers in Focus: Weekly Manga Recap

               I have been slow in getting into the veritable cornucopia of podcasts that now fill the internet, but looking back, it seems only fitting that my first would end up being the weekly examinations of the latest in Shonen manga by Chris “Rollo T” Larios and Nick “Y Ruler of Time” Freeman. They may have started small way back in 2011, but they have chugged along continuously since then and are now a staple of the small (but fervent) US manga fandom scene.

               Their format has never really changed since then; each week, they go through the new chapters of all the regular Shonen Jump releases, reading through them and lending their own unique takes and voices to the story and dialogue, and discussing their reactions and thoughts to each one. Occasionally, they start an episode by taking a deep dive at an entire series they either selected beforehand or took from readers as a recommendation. And that's about it- they have the occasional guest, and as of a few years ago they've started to do monthly Q&A sessions that are also fun, but the meat and potatoes of the series has remained really, really basic.

               Why, then, is the show so addicting and fun to listen to? What makes it so compulsively enjoyable?

               In short, that which forms the core of any good podcast; ridiculously good chemistry between the hosts. Chris and Nick have the sort of indescribable, relentlessly funny rapport that can only be generated between two really good friends who know, inside and out, how the other ticks and how they can best respond to them. They regularly go off on wide tangents that have nothing to do with the chapter they are talking about at a given moment, if indeed they have anything to do with manga at all, but still never miss a beat, making every minute of their banter one of the most consistent joys of my life since I started following them.

               Their bizarro sense of humor reached its zenith over the course of the tottering, absurdly terrible final arc of Bleach, where Kudo's story, dialogue, and even character names almost made it seem like he was daring these two to go all out in making their dissections of each chapter as comic as possible. It was, in fact, an episode entitled “Bleach Sucks!” that first drew my attention to the podcast.

               Given how so much of my love for this show centers around just the experience of hearing these two nutters bounce off each other- plus the fact that whole episodes can easily run up to and over two hours, so this is hardly easy listening- it's often hard to pinpoint specific episodes that stand out particularly more than others. Nonetheless, I have give it my best effort; here, in no specific order, are a few special favorites of mine.


               This episode, a deep look at the manga of the title, got me to pick up and read into a series about teenage angst and romance that I otherwise would never have even thought of giving the time of day to. Thank God I did, because this series was way better than it had any right to be, taking a romance genre usually too filled with cliches to make an impression and telling a surprisingly compelling story.


               Here, too, if I hadn't taken the time to listen to Nick and Chris examine a bizarre classroom comedy-drama centered around a powerful octopus-like being raising a room of grade-school kids to be assassins, it never would have occurred to me to get into this fantastically funny story that, much like Good Ending, has no business being as excellent as it is.

May 28th, 2016: Pokemon Adventures Red & Blue


               My life has been so much more fulfilling since I started getting back into the many Pokemon games, but it took awhile before I learned of the existence of the Pokemon Adventure series, which at its best moments matches and even exceeds the best parts of the original show and movies. Starting with Red & Blue, Chris and Nick have been slowly working through each major arc of the series, with the most recent episode (as of this writing) looking at the Diamond/Pearl/Platinum arc. All of them are worth listening to for anyone who is a Pokefreak like me.


               Bakuman, the follow-up series to Death Note from Tsugumi Oba, was the first major Shonen series to end after Chris and Nick had made it a regular part of WMR, making their final retrospective after the conclusion of the series a great sendoff to a special series.


               As special as the ending of Bakuman was, things got real when Naruto, first of the Shonen Big Three that had dominated the manga world for nearly two decades, became the first of the three to wrap up. For all its flaws, Naruto retains a particularly special place in my heart, so of course, I couldn't wait to hear the WMR take on the conclusion of this massive journey.

The Bleach Chronicles

               Each chapter review of Bleach was a shot of pure joy into my veins right up until its end in 2016, so picking out the BEST moments of that is hard, though Nick's take on Juha Bach as voiced by Foghorn J. Leghorn easily stands out as one of the most inspired comedic bits of the decade. Here are just a few major episodes that provide a solid highlight of their takes on the series over the years.


               Just as the title suggests: Nick and Chris take a stab at fixing Bleach after the series had already started to noticeably decline (although, tragically, the worst was still well off in the future).


               In my opinion, this remains one of the best moments of the entire podcast so far; after the “truth about Ichigo's sword, Zangetsu, is revealed, Nick takes a long, but necessary, chunk of the episode to go over, in explicit detail, how this whole, game-changing twist doesn't make a lick of sense.

August 25th, 2016: Bleach's Final Chapter


               A whole episode devoted to the very final chapter of Bleach, after Kudo was forced to end the series way sooner than he wanted to. What more could you want?

September 2nd, 2016: Bleach Retrospective


               For all its flaws, I still think back on the early, glory days of Bleach with an intense fondness. As such, it was not so easy for me to see the series end to poorly, but getting the full thoughts of Chris and Nick on the story as a whole helped me process the strange journey the world of Bleach ended up taking.


Previously on Producers in Focus:







Sunday, March 24, 2019

Films for the Trump Years: Do The Right Thing



**the following article contains some spoilers for Do The Right Thing**

It was almost poetic, the sort of perverted, fateful irony usually reserved for Greek tragedies.  Almost exactly thirty years after the Academy ignored Spike Lee's Do The Right Thing, still argued by many to be his best and most important film, in favor of the whitewashing blandness that is Driving Miss Daisy, it looked like the Academy was set to get this year's apology tour right; Spike won his first-ever competitive Oscar for the screenplay for BlacKkKlansman, and there had been some speculation going into the night that the film could be a sleeper contender for Best Picture. 

Alas, in retrospect, what preceded Spike's win was the ominous sign that this good feeling could not, indeed would not, last; Green Book took the other Screenplay award from the hand of a clearly-disapproving Samuel L. Jackson, and at the end of the night, it took home Best Picture as well.  Green Book ultimately tied with Black Panther at three Oscars apiece, and Bohemian Rhapsody took home the most with four.  It was with good reason that a properly-saucy Spike remarked afterwards to reporters, “Every time someone's driving somebody, I lose.”  

It must needs be remarked that this year's Oscars did include a number of real, positive, groundbreaking firsts, with Spike Lee's win being joined by trophies for Peter Ramsay, Ruth Carter, Hannah Beachler, and Elizabeth Chai Vasarhelyi, among others.  However, the relative dominance, especially among the “prestige” awards, of films made by serial abusers, conspiracy-mongerers, and old, white men blatantly disrespecting the wishes of the black subjects they profited off of will inevitably lead to this year going down as another shamefully embarassing chapter in Academy history.  In the age of Trump, defined by rising white nationalism and adjacent-white-nationalism-apologists, and in a post-#MeToo media landscape, there is simply no excuse for this.  #Time was supposed to be #Up for shit like this.  Clearly, it is not.  Not by a long shot.  

And so, given the depressing parallels this creates to 30 years ago, it's worth revisiting the film the Academy once deemed less worthy of recognition than Flattering Your Racist Grandma: The Motion Picture.  

Do The Right Thing is a film about complex, interlocking racial tensions in a small Brooklyn street, played out over the course of a single day.  There is an ongoing heatwave plaguing the city, and as our narrator, the seemingly all-knowing local DJ Love Daddy informs us, the day ahead will be the worst one yet.  We get a sense of the personalities, dynamics, and institutions that exist between residents old and new that define life there.  Mookie (played by Spike Lee himself), the delivery boy for the famous local pizza joint; Sal and his sons, Pino and Vito, the Italian owners of the pizza place and, apparently, the only white family still living and working in the neighborhood after the others have moved out; Mother Sister and Da Mayor, two elderly locals who form something of a moral compass for everyone else; Buggin' Out, a young black man spoiling for a fight with seemingly everyone; Radio Raheem, famous for his massive boombox, whose Love/Hate brass knuckles provide the focus for one of the film's most famous and enduring images; and so, so many more.  

The nucleus of the travesty of justice, understanding, and empathy that ultimately ends the day is Buggin' Out and Sal getting worked up around lunchtime over the fact that only Italian-Americans are presented on Sal's “Wall of Fame.”  In Sal's eyes, it's his restaurant, and he's Italian-American, so he can do what he wants.  Fair point.  In Buggin' Out's eyes, since the restaurant is in an overwhelmingly black neighborhood and propped up by the money spent there day in, day out by black customers, Sal ought to pay tribute to the community that keeps him in business.  Also fair, as well as a frighteningly prescient parallel to how the makers of Green Book gained profit and Oscar gold from the story of Dr. Shirley over the explicit wishes of both its subject and his family.  

But as with all things, two arguments that, on their own, seem fair and that might, in a cooler situation, be able to find their way to a common middle ground, are in this case entering a proverbial tinderbox of social, economic, and racial tension, all exacerbated by that damned, unending, all-pervasive heat.  

Heat is one of the most important parts of the film, both literally and symbolically.  It makes everyone just a little bit angrier, sweatier, stickier, on edge.  And it works here as a damn-near perfect metaphorical stand-in for how racial and ethnic divisions can pervade and surround everything in a society, and how even the most minor of disagreements and the most innocent moments are instantly imbued- or rather, infected- with a hostility and anger that can lead, all too quickly, to escalation.  

Buggin' Out and his anger over the Wall of Fame is one example of this.  Another is the incredibly awkward and tense moment when Mookie's sister, Jade, comes in to Sal's for a slice.  Sal is clearly head-over-heels for Jade; the way he insists on “making her something special” and the few word they exchange sitting in a booth are moments of real tenderness, a level of kindness and humanity the heat can't touch.  But even this is immediately squelched out by both Mookie and Sal's older son, Pino, whose  hostility to even the idea of Sal and Mookie's sister being interested in each other is plain to see on their taught, wary faces.  

Part of what makes this film such an incredible feat of visual and narrative storytelling is how quickly and effectively each character, large and small, are established and made to feel individual and unique.  One of the greatest bugbears of films seeking to deal with race is avoiding the pitfall of generalization, i.e., to not fall victim to exactly that which the film wants to push back against.  Here, each character is shown to us as genuinely human, with virtues and vices co-mingling constantly.  The title almost seems to hint that there is some clear answer- one thing that truly is “the right thing,” or one character or group of characters are the “good guys” in contrast to all else- but the film is too smart for that.  Each character has moments of sympathy, of compassion, of doing a good turn, only to turn around and say or do something aggressive, immature, selfish, or just plain stupid.  What the right thing to do even is depends on the situation and perspective of each person.  Even the title is open to contradicting interpretations.  It works as a gentle plea for humanity in an inhumane world.  It could also be a command, barked out in anger and for decidedly “wrong” reasons.  Like with everything else in the film, whether or not there is a difference between the “right” and “wrong” thing to do is something the viewers are left to ponder over for themselves.  

The lone exception to this masterful shading, at least in my view, is the Korean family that owns the convenience store across the street from Sal's Famous.  We are informed that they are relative newcomers to the neighborhood, and this plus the fact that they have already achieved a level of economic success most longtime residents of the street have never had is more fuel for resentment and mistrust between the Koreans and everyone else, be they black, Hispanic, Italian, what-have-you.  But the 360-degree treatment never quite extends to this family; they are key to a few scenes, but we never see anything from their perspective.  With most of the film devoted to the angers, worries, fears, and insecurities of the African- and Italian-American parts of the cast, the Korean and (to a lesser extent) Hispanic characters sometimes feel like a bit of an afterthought.  That, at least, was my impression, but I will leave it to other viewers, especially viewers of color, to decide whether or not this dilutes the film's power as a meditation on racism.  

Another imbalance within the film I noticed was its treatment of women.  Mother Sister is treated as a wise elder, respected by all in the community, but she is the only woman the men really seem to listen to.  Mookie clearly struggles in being present as a partner for his girlfriend and father for their child, and when he sees Jade and Sal flirting, his immediate reaction is standard, overprotective machismo; he tries to ban his sister from ever going to Sal's again, and takes it upon himself to confront Sal and tell him keep far away from her.  Where, indeed, is Mrs. Sal?  We are never told.  

This, however, I don't see as a flaw in the film, but rather as an accurate reflection of how gender dynamics play an equally forceful role in how discrimination seeps into all sorts of relationships and can extend inequality, racial or otherwise.  It's yet another shade in a film that succeeds to bringing in nearly the whole spectrum of bigotry for consideration and debate.  

All of this builds to the film's devastating climax, a massive confrontation/fistfight/firefight where seemingly every bit of pent-up anger explodes outward, devastating everyone within reach.  In the scram that results between Sal, Mookie, Buggin', Raheem, and the others, the (mostly) white cops start wading in.  People are beaten, harmed, their livelihood destroyed, and one young man black man is picked up by a cop and strangled to death, in the middle of the street, for all to see.   

This devastating moment was controversial and effecting enough when the film first came out in the 80's.  Now, though, in 2019- several years after the video of Eric Garner's death and his final words were seared into our collective conscious- it is even more potent, a tragic reminder that the videos, audio, and stories of Eric Garner, Michael Brown, Tamir Rice that seemed, at the time, never-ending, were really only “new” or “revealing” for white people.  For minorities- African, Asian, Muslim, Hispanic, Native, LGBTQ, and more- it was nothing new; just another continuation of a long, long history of random, senseless violence this country has never, ever ceased to inflict on the marginalized. 

Do The Right Thing retains every bit of its power, fury, and force today because of this.  This country- its voters, its politicians, it's business leaders- have continued to refuse to do the right thing, or to even seriously discuss and consider what right things need to be done to allow us to actually begin to heal, in some form, from the past and to truly move on.  As long as the thousand-and-one pointed questions this films throws at the viewer remain unconsidered, untested, and unanswered, none of us will have the ability or right to look Radio Raheem in the eye and say that, yes, in the end, Love will win out over Hate.  

-Noah Franc 


Previously on Films for the Trump Years

Part 1- Selma


Part 3- 13th

Part 4- Get Out 


Part 6- The Big Short

Part 7- Human Flow


Part 9- Black Panther



Part 12- [T]error

Tuesday, March 12, 2019

Review: Captain Marvel


Captain Marvel (2019): Written by Anna Boden, Ryan Fleck, Geneva Robertson-Dworet, directed by Anna Boden and Ryan Fleck.  Starring: Brie Larson, Samuel L. Jackson, Ben Mendelsohn, Lashana Lynch, Jude Law, Gemma Chan, Lee Pace, Djimon Hounsou, Annette Bening, and Clark Gregg.  Running Time: 124 minutes.  Based on the comics by Stan Lee, Gene Colan, and Roy Thomas. 

Rating: 3/4


            At long last, the women are running the show in a Marvel movie.  The past few years have finally seen some major barriers broken down regarding representation in major tentpole blockbusters, thanks especially to Wonder Woman and Black Panther, though Spider-Man: Into the Spider-Verse deserves to be considered on that same plane.  Now Marvel has gotten into the game of letting a lady lead the way with Captain Marvel, the big prequel film setting up the character that, we’ve been led to assume, will play a key role in the next Avengers movie. 

            This movie starts in medias res, as “Vers” (real name, we eventually learn, is Carol Danvers) is introduced to us as a soldier of the Kree, being trained by Yon-Rogg (Jude Law) to control her seemingly remarkable powers.  She has total amnesia regarding her past, but it’s pretty clear she’s a human who had a strange run-in with the Kree of some sort.  This only starts being revealed to us after a mission against the Kree’s sworn enemy, the Skrulls, goes awry, and she finds herself captured and under a sort of memory check at the hands of her captors, triggering further flashbacks of who she was before the Kree found her.    

            She breaks out in time to make it to the surface of the Earth, circa the early 90’s, where she soon runs into a digitally-youthized Sam Jackson- the effect is actually quite good, better than I expected- who she enlists in finding out where the surviving Skrulls are hiding and what, exactly, they were after in the first place. 

            As far as the story and narrative are concerned, there is nothing groundbreaking here.  Obviously, not everything is at it seems to be in the beginning, and there are a few twists and turns where some perceived villains are actually good and vice versa.  In the main, then this falls more into the middling-tier of most Marvel films; perfectly well-made and nice to watch, but nothing in the bare narrative structure to make it really stand out from the pack.  If this had not had the distinction of being “The First Female Lead” of the MCU, and simply been about another white dude, it would have ended up rather forgettable, like Ironman 3, Ant-Man, or Doctor Strange. 

            Thankfully, it does have that “first” factor in its favor, and even more beneficially, it’s Brie Larson in the title role, and she is clearly having a blast.  There is a confidence and swagger that she is able to effortlessly project with every smirk, every twist of her head, every glance.  None of it is explained or excused or given a reason for being- it would have been all too easy to connect her strengths as being direct results of the traumatic amnesia she suffered under for 6 years- but the film doesn’t go that route.  Carol is who she is and makes no bones about it, and is all the better for it. 

            Larson has an especially enjoyable chemistry with Jackson, finally getting to have some fun with the Fury role, and Lashana Lynch is damn near hypnotic as a friend from her past who helps her discover the truth about who she was and what, exactly, happened to her.  I could watch a whole set of movies devoted to just these three characters; that’s how strong their scenes are, which contain the film’s beating heart. 

            The lack of a real threat amongst any of the villain characters, real or perceived, does still drag the film down a bit; there is plenty of Prequel Syndrome to be found here.  I also can’t say that there is much in the action to really stick in the mind- again, like with the vast majority of the MCU canon, the action is mostly-serviceable in the moment, but hardly sticks around afterwards, unlike the occasionally dynamic sequences we got in the previous few movies.  No matter.  This was a fun movie and a great experience, and I wholly recommend seeing it in theaters. 

-Noah Franc

Friday, March 8, 2019

How To Make Your Trilogy, Part 1: The Dreamworks Effect



            You might not have realized it yet, but How To Train Your Dragon 3 is out in theaters, like, right now, and it’s good.  It’s really good.  It’s about as perfect an ending to the story and character arcs set up in the first movie, all the way back in 2010, that we could have wished for. 

            In fact, Dreamworks Animation has proven remarkably good over the years at making bizarre premises work.  But in a world where Marvel is still the go-to standard for multiple-film continuities and Pixar is still the guiding standard for animation, I feel the quality of Dreamworks has so far gone tragically overlooked, and with the final HTTYD experience about to leave theaters for good, it might be too late for us to give them their due. 

            Now, this is not to get too ahead of myself and suggest Dreamworks is some Ghibli-level bastion of near-perfect filmmaking, because it isn’t.  When looking at the three dozen films thus far released under the Dreamworks banner, there is very much an uneven mix in terms of quality; I would rank just under half the titles on the scale between “really solid” and “genuinely great.”  The others, though….I mean, Boss Baby wasn’t literally the worst film ever, but, still. 

            Even the franchises have as many lows as they do highs; the first two Shrek movies were genuinely groundbreaking events in American animation that redefined the genre, and Madagascar was…fine, I guess, but those two franchises soon fell off particularly steep cliffs and stayed around well past their sell-by dates.  Still, though, it’s amazing to me when I think about how many great movies there are here that no one seems to be talking about anymore; for every Boss Baby or Over the Hedge, there’s a Prince of Egypt, a Chicken Run, or even the lone Wallace and Gromit feature.  And for the most part, while most of these movies did well enough at the box office, recognition has never went much beyond that; Shrek and Wallace and Gromit remain the only two Dreamworks films to ever nab an Oscar, while Kung Fu Panda and HTTYD have (so far) been completely shut out. 

            And yet, despite this ongoing travesty, the makers of two of the best film trilogies post-LOTR have kept right on going, quietly and competently crafting excellent stories out of material that really, truly, should not be this good.  Jack Black as a fat panda who stumbles into mastering kung fu and a series about dragons with remarkably bizarre designs where the human characters can’t decide if they're Scottish or American are decidedly NOT the sort of foundations most people would look at and say, “Yep, that’s trilogy material!”  Yet here we are; Kung Fu Panda and HTTYD not only rank among the best franchises of the century (so far), I am inclined to argue that they are the best two animated trilogies every produced within the US, period. 

            Why, yes, I would have been happy include Toy Story in that discussion, if Pixar were not so determined to take all the goodwill the third film generated and throw it off a fucking cliff. 

            So how did it happen?  Why did these two series turn out so good, succeed where so many others fail?  I’ll take deeper looks at the films themselves in two later posts, but in broad terms, the connective thread between them is pretty clear; in both cases the studio handed the reigns to a talented, creative team that knew what stories they wanted to tell, and gave them just enough leeway to make those stories with no really disruptive interference from above. 

             Let’s start with Kung Fu Panda; the primary tissue connecting all three movies are the screenwriters, Jonathan Aibel and Glenn Berger, who penned all three scripts.  Melissa Cobb and Clare Knight are also credited on all three as, respectively, the producer and head editor.  John Stevenson and Mark Osborne split directing duties for the first movie, with Jennifer Yuh Nelson taking over for the second (the first time a woman of any background solely directed a feature animated film), and then sharing credit on the third movie with Alessandro Carloni. 

            HTTYD, on the other hand, had Dean DeBlois as the central animating force behind its production, as he shares writing AND directing credits on all three films (with Bonnie Arnold producing all three); for the first one, he split the work with Will Davies and Chris Sanders, while he wrote and directed the next two on his own, and has already gone on record with how his own familial struggles shaped the narrative he wanted to build around Hiccup. 

            Both are also enhanced throughout by killer scores; the Kung Fu Panda music comes courtesy of Hans Zimmer.  John Powell contributed to the first two of those films as well, but he clearly reserved his A-Game for HTTYD, providing us with one of the best musical creations of the past decade. 

            Furthermore, it’s clear that none of these were rushed productions; each installment had at least three years between the others.  It would have been all too easy to look at the respective success of the first films and rushed through sequels within a year or two, the animating force behind such decisions usually being a fear that, if you don’t hurry, people will forget all about your last movie and not care about the second one.  That this so clearly dominates a lot of thinking within Hollywood is rather sad, because it belies an ignorance of one of the basic truths of filmmaking; if you make a genuinely good product and stick by it, the audience will come.  And your chances of achieving this are all the higher when you really take your time to make each movie something special, and not just carbon copies of what came before, as so, so many sequels end up being. 

            Both of these franchises have born this out; all three Kung Fu Panda films had budgets in the 130-150 million range, and each pulled in well over half a million in global box office, a solid, if not overwhelming, profit margin.  The budget for HTTYD, I was shocked to find out, has actually decreased with each successive movie, dropping from 165 million for the first movie to under 130 million for The Hidden World.  This, despite how clearly and amazingly the quality of the animation has risen with each new installment.  The first two movies likewise hit or topped half a million; the third is still out, obviously, but it’s well on track to making a comparable amount to the second movie. 

            Clearly, my worries that we still aren’t fully appreciated these movies aside, they stand as clear rebuffs to the idea that sequels have to be rushed to make a profit; there were enough people who could enjoy these films for what they are, and remembered to get excited and get out the door when the next one came around. 

            So let’s take some time, then, to look back at these two trilogies, and appreciate what we’ve got.  And I promise, the next two installments will not take three years apiece to finish. 

            I hope. 

-Noah Franc

Monday, February 25, 2019

Producers in Focus: Kyle Kallgren



            Kyle Kallgren began his online career carrying the moniker Oancitizen, and started his career at TGWTG/Channel Awesome in March of 2011.  Since then, his primary show (aside from the occasional crossover work or casual vlog) has been the Brows Held High series, and while the format and quality of the videos and sound have changed a bit over the years, like Todd in the Shadows, another from the Chez Apocalypse crowd he continues to work closely with, there is a remarkable consistency to his work over the decade. 

            He officially left the Channel Awesome site in 2015, citing “creative differences.”  At the time he insisted in a Tumblr post that there were no hard feelings directly involved in his decision to leave, but when #ChangeTheChannel started to bring out more and more stories of the channel’s mismanagement before and during the time he decided to leave, I think it’s clear that that either played a direct role in his decision, or merely made him far happier in retrospect that he got out when he did. 

            His brand, of sorts, is to take a “highbrow” approach to film criticism, picking rather unique topics about a film or series of films and diving in deep.  His style is simple, straightforward.  He looks at the camera and talks, interspersed with clips and stills from the film (or films) in question.  He does not deliberately go for humor, but when he does, it’s usually a dry or sarcastic form of wit (so, perfect for me).  The closest thing to a long-running series of his is his series of Shakespeare Month videos, but for the most part his videos have always been stand-alone works, which for me means that there is a particularly wide variety of stuff to pick out for viewing.  Since the 2016 election, he’s also had a long-running thread on his Twitter feed where he continuously finds new ways of wishing death on Fascism and all its associated elements.  It is a joy to track and I highly recommend it to everyone. 

            Here, then, is an unranked list of my personal favorites out of his videos. 

Anonymous


            An early entry in his Shakespeare series, this video trains Kyle’s ire on Roland Emmerich’s terrible, terrible film attempting to build up the Anti-Stratfordian conspiracy theory that Shakespeare…..didn’t actually write Shakespeare.  It’s precisely this sort of faux-intellectual nonsense that is right up Kyle’s aesthetic wheelhouse, and watching him pick through the massive holes in this strange literary thought-fart is wonderful catharsis.  One of my favorite jokes of his of all time remains the part where, in utter exasperation, he cries out, “BUT HOW CAN FALCON IF NOT POSH????” 

Cloud Atlas




            Now, I find some of Kyle’s critiques of Cloud Atlas to be a bit harsh- the film is an absolute masterpiece and I will brook no argument on this front- but still, not enough people talk about this movie in any fashion.  This special two-parter where Kyle sifts through the differences between the book and the movie, and on the wider influences within literature, philosophy, and cinema that informed the story and characters is the sort of take I dearly miss from most of my personal favorite films.  More people need to see this movie.  More people need to read the book, itself a masterpiece.  More people need to watch these videos.  Also, remember how I said Kyle usually doesn’t go for broad comedy?  Well, when he does, he goes big.  The sketches-within-sketches finale of Part 2 is one of the funniest things ever produced on the internet. 

Washington, D.C. Always Plays Itself


            Here is a prime example of how Kyle is always able to find an idea or angle on cinema or culture that I never thought of before, forcing me to reconsider much of how I consume media.  Here, he specifically looks at how the capital of the United States itself functions as a character all on its own whenever it is part of a film’s setting.  This is applicable to all sorts of films; from straight-up propaganda to subversive critiques of American politics and society, if D.C. is in your movie, there is latent symbolism and meaning in every single shot you use of the iconic buildings of the city, whether the filmmaker truly realizes it or not.  Films are not made in a bubble.  They shape and are shaped by every facet of the culture that surrounds us, and it can only help to be more actively aware of how we can shape this environment we live in for the better. 

Who Gets To Be A Civilization?


            The Civilization games have remained a staple of my life for over a decade now, and I was so pleased when this video was released to find out that Kyle was a kindred spirit.  That said, while we are both devotees of the game in its myriad versions, his pointed examinations of how each iteration of the game clearly shows the limits, biases, and flaws in how we in the 21st-century West tend to think of “civilization,” specifically how we inevitably define it in opposition to something barbaric, something “other.”  In the Civ games, this is taken to its ultimate, most ruthlessly logical conclusion; only a select set of pre-ordained nations, peoples, or cultures can “win.”  The barbarians- however they are defined in a given version- can never win. 

            That said, the games have improved remarkably in terms of variety, geographic and historical spread, and inclusiveness, with each version sporting more and more non-European and native civs with their own unique colors and special benefits.  This, too, reflects how we can actively change the culture of assumptions we live within.  If we are able to better ourselves, we are in a position to demand better from our Civ games, indeed all our games, as well. 

Tommy Wiseau: The Last Auteur


            There are, perhaps, few other things as over-used in the realm of film criticism than the idea of the “auteur” as the highest, greatest form of film as art.  It is a concept with deep veins of sexism and racism running through it, as Kyle brilliantly demonstrates in the subtlest of ways, and I found it hilarious- and fitting- that it be given what might be its purest expression yet in the form of the strange, possibly-criminal creator of one of the “Worst Movies Ever Made.” 

Sherman’s March in 2017


            Made in the wake of the white supremacist marches of 2017, this is one of Kyle’s most viscerally powerful videos.  He combines his own experiences and frustrations as a white man searching for answers with those of a filmmaker who, decades before, had intended to make a film about Sherman’s March, but instead made a film about….well, that, and a bit of everything else.  This video, like the film, is a stunning reflection on how we interpret and shape our historical narratives to suit our needs, how we like to draw clear lines between life and art, reality, and fantasy, while in actuality it all blends together inside of us, all the time.  We all should be so reflective in our daily lives. 

Why Buckaroo Bonzai is Today’s Most Important Superhero


            I adore the fact that this video exists.  I was but a boy when I decided to pop in my Dad’s VHS copy of the one and only Buckaroo Bonzai film to ever be made, the film’s teaser of a sequel notwithstanding.  Since then, I was always tickled by how I knew about this oddball cult classic that very few people, outside of really devoted, “nerd” circles, had ever even heard of.  So to see it brought out into the sun for a little 21st-century treatment, looking at how surprisingly well so much of its holds up today, was the sort of treat I never knew I’d been yearning before until it was offered up to me on my Youtube Recommendations. 

Bisexual Lighting: the Rise of Pink, Purple, and Blue


            The way color and light is used in visual art is something most people don’t think about, but once you start to dig down even a little bit, you realize there is an immense wealth of things to ponder over and appreciate in how the best artists are able to utilize these tools to shape how we interpret and experience art.  This is especially fascinating in how sexuality, particularly non-hetero identities, can be suggested or enhanced by the use of color schemes, specifically the uses of pink, purple, and blue to suggest bi-sexuality.  Kyle concludes it all with what is possibly the most personal reveal he’s ever made in a video.  And it is worth waiting right up until the end for.  Thank you, Kyle, for all you share with use. 

-Noah Franc


Previously on Producers in Focus: